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  • Definition: a rule of thumb or guideline to follow when designing object-oriented programs- one of them is striving for high cohesion.

    Source: Reges & Stepp, 2007

  • Example: Example sentence for context: "Striving to avoid unnecessary coupling is a second design heuristic commonly used in object-oriented programming."

  • 10:51pm 5/14/2015

    User: reinlessjacklin

    Post count: 368

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