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Definition: An object representing a user’s interaction with a GUI component, which can be handled by your programs to create interactive components.
Source: Reges & Stepp, 2007
Example: Example sentence for context: "By default, if you don’t specify how to react to an action event, it goes unnoticed by your program." A visual example of an action event is shown below, by the program responding with an alert when the user interacts with the program. <a href="http://s254.photobucket.com/albums/hh107/aslstem/?action=view¤t=actionevent.png" target="_blank"><img src="http://i254.photobucket.com/albums/hh107/aslstem/actionevent.png" border="0" alt="Photobucket"></a>